Export unity fbx to blender8/3/2023 To be more precise, Open the View window and set the location of the 3D cursor manually. To change the origin in Blender, select the Cursor tool and click where you want to place it. This might not apply to all cases, but for instance if in Unity you’ll have the floor on Y = 0 (Y as in vertical coordinate), and your Blender model (in this case, a tree) will go on ground level as well, it’ll be much easier if you set the origin in Blender to the base of your model.
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